![]() Bridge Over Worried Waters™ Anxiety disorders are the most common mental health
problem during childhood and adolescence.
It is estimated that approximately 13% of children and adolescents ages
9 to 17 experience some kind of anxiety disorder. Anxiety affects normal day-to-day activities and
causes considerable emotional and physical distress as well as impaired
academic and social functioning. The
recommended treatment approach for anxiety is overwhelmingly Cognitive Behavior
Therapy (CBT). CBT helps children learn
to handle their fears and worries by modifying the ways they think and
behave. Techniques included in CBT are
relaxation, positive self-talk, and coping behaviors. Bridge
Over Worried Waters™ is essentially a CBT program in a box that
incorporates all of these techniques. To start the game, players place a Worried Waters
raging river sheet in front of them. Then they choose a Problem card that
describes an anxiety-producing situation.
Players then decide on an appropriate Solution card to use as a positive
strategy to address the anxiety in the situation. Solution cards include: ▪ Self-Talk Cards−challenge self-defeating
thoughts by replacing negative thoughts with positive, optimistic thoughts. ▪ Relaxation Cards−calm down by using deep
breathing, progressive muscle relaxation, guided imagery, and meditation. ▪ Coping Cards−distract
by diverting attention away from anxious feelings to fun or effortful
activities. When the situation has been successfully solved with
one of the Solution cards, the player then tosses the Problem card into the
“Worried Waters”, and the Solution card is used to create the foundation or top
of a bridge. The object of the game is to build a bridge that carries the
player across the “Worried Waters” to the safety of the other bank by successfully
using the CBT techniques they have learned in the Solution cards. Players actually build a bridge using the two
types of Solution cards (see above) for supports and the bridge roadway. The support cards stay upright using stands
provided with the game. There are both competitive and cooperative versions
for 2-5 players. In the competitive
version, players will each separately construct a bridge with 5-7 cards. In the cooperative version, players all help
one another build one bridge that may be more than one level high or very long
with up to 20 cards. Playing Time:
Flexible from 25 minutes to 50 minutes.
Players: 2-5 Grades 1-8 Publication Date:
July 2009 Learning
Objectives - Players: 1. better understand
situations that trigger anxious feelings; 2. learn a variety of
cognitive (self-talk) strategies to decrease anxious feelings; 3. learn a variety of
behavioral (relaxation and activities) to decrease anxious feelings; 4. develop improved
emotional competence; 5. improve self-esteem
and self-mastery as a result of increased emotional competence. |